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comments, key words, predefined symbols, class members & methods, functions & classes
# synclin1.qry
# This is a sample script for drawing the geological line symbol
# for an anticline (solid, with arrows). Arrow symbols are drawn
# with 0 line width, and arrow stems are redrawn with the line
# width designated for the main line.
# Modified to provide scaling for LegendView samples, August 2002;
# Modified to declare all variables, October 2005;
# Version Dec. 2007
# Requires TNTmips 2007:73 or later.
# Modified to adjust scale based on georeference map units and to
# put arrow symbols only at the center of each line.
numeric red, green, blue, scale;
numeric widthMap, width, arrowSize, arrowLengthMap;
numeric halfSize, flipSize, angle, stemSize, dist;
class RVC_GEOREFERENCE vGeoref;
class SR_COORDREFSYS vectCRS;
###################### Set Parameters ##############################
# red, green, blue variables define the color of the line
red = 0; green = 0; blue = 0;
# This variable defines the denominator of the intended map scale.
# It is used as the basis for defining line width and symbol size
# and spacing.
# Example: for 1:24,000 map scale, Scale = 24000
scale = 24000;
# This variable controls the width of the lines.
# WidthMap is the desired map width in mm, assuming vector
# coordinates are in meters.
widthMap = 0.25;
# This variable controls the length of the arrows
# ArrowLengthMap is the desired arrow length in mm, assuming vector
# coordinates are in meters:
arrowLengthMap = 4;
# Check if vector has geographic coordinates (units of degrees instead of meters)
# and if so adjust scale factor to draw symbols of appropriate size.
Vect.GetDefaultGeoref(vGeoref);
vectCRS = vGeoref.GetCoordRefSys();
if (vectCRS.IsProjected() <> 1) {
if (vectCRS.IsLocal() <> 1) {
scale = scale * 0.000009;
}
}
else { # CRS is projected; check coordinate units to adjust scale
# get coordinate unit from the first axis of the planar coordinate system
coordUnit$ = vectCRS.Coordsys.GetAxis(1).Unit.GetSymbol();
scale = scale * GetUnitConvDist("m", coordUnit$);
}
# set final dimensions for drawing
if (DrawingLegendView == 1) { # set dimensions for LegendView based on sample size
width = 0.1 * SampleRect.GetHeight();
arrowSize = 0.7 * ( SampleRect.GetHeight() );
}
else { # set dimensions for drawing elements in view
scale = scale / 1000; # conversion from meters to millimeters
width = widthMap * scale;
arrowSize = arrowLengthMap * scale;
}
# This variable controls the length of the arrow head
flipSize = 0.5 * arrowSize;
# This variable controls the sweep angle of the arrow in degrees
angle = 35; # 35 degree angle
# This variable sets the length of the lines redrawn over the
# arrow stems
stemSize = arrowSize - flipSize * cosd(angle);
######################## Process ###########################
# Set line color, width, and draw fold line.
LineStyleSetColor(red,green,blue);
LineStyleSetLineWidth(width);
LineStyleDrawLine();
# Draw arrow symbols
LineStyleSetPosition(0.5);
LineStyleDropAnchor(1);
LineStyleSetLineWidth(0);
LineStyleMoveTo(90, arrowSize);
LineStyleDropAnchor(2);
LineStyleDrawArrow(-90, arrowSize, flipSize, angle, 1);
LineStyleMoveToAnchor(1);
LineStyleMoveTo(-90, arrowSize);
LineStyleDropAnchor(3);
LineStyleDrawArrow(90, arrowSize, flipSize, angle, 1);
# Redraw arrow stems
LineStyleMoveToAnchor(2);
LineStyleSetLineWidth(width);
LineStyleLineTo(-90, stemSize);
LineStyleMoveToAnchor(3);
LineStyleLineTo(90, stemSize);